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What You Can Do with Composite Brush v1.0 for After Effects Win: A Versatile Color Tool



The plugin is unique from other color correction or keying plugins in that it always sources the pixels of the layer it's on while ignoring any effects that come beneath it. This creates a huge advantage by always keying from the original colors of the shot, allowing you to stack color and keying effects before it, and still keeping the same key. That being said, any effects that change the size or shape of the layer, will cause issues. Because Composite Brush ignores the effects before it, if you were to blur or Distort the layer before Composite Brush, the color change from Composite Brush would still appear sharply on the original image. The solution is to put any distortions or blurs after Composite Brush in the effects chain or to just pre-compose all effects and use Composite Brush on the Pre-comp.


  • Gestural node-based compositing

  • Improved tracking and spline data ports and node actions

  • Updated OCIO v2 color managed workflow

  • Customizable workspaces for dual monitor set-ups

  • Exacting color grading with 4-way color wheels and presets

  • Proprietary matte generation

  • Edge tools to color correct or blur the composite's edge

  • Matte manipulation using shrink, grow, blur, and wrap functions

  • Now includes Sapphire effects (270 nodes) and Particle Illusion (1700+ emitters).





Composite Brush v1.0 for After Effects Win



Just a few days after that last modification, we upgraded the project to Windows App SDK v1.0 only to observe that the KeyboardInput class was not there anymore. We abandoned the keyboard events and went for Keyboard Accelerators. In hindsight that would always have been the proper approach. We created an extension method to facilitate the declaration: 2ff7e9595c


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